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Geometric Transformations

Geometric Transformation, $\mathbb{T}$

  • $\mathbb{T}$ is a function
    • Geometric structure A → Geometric structure B
  • A geo. structure is represented by a set of points or vectors in 2D o 3D in the general case.

 

2D Examples

Scaling

● Scale by 2 in the y-axis. → $S(1, 2)$
▶ $x^{'} = x$
▶ $y^{'} = 2y$

● Scale by 0.5 in the x-axis. → $S(0.5, 1)$
▶ $x^{'} = 0.5x$
▶ $y^{'} = y$

● Scale by $s_{x}$ and $s_{y}$ in the x and y-axis respectively. → $S(s_{x}, s_{y})$
▶ $x^{'} = s_{x}x$
▶ $y^{'} = s_{y}y$

 

Rotation

● Rotate by 45˚ about the origin. → $R(45˚)$
▶ $x^{'} = cos(45˚)x - sin(45˚)y$
▶ $y^{'} = sin(45˚)x + cos(45˚)y$

※ Because of the Law of Cosine.

● Rotate by θ˚ about the origin. → $R(\theta)$
▶ $x^{'} = cos(θ˚)x - sin(θ˚)y$
▶ $y^{'} = sin(θ˚)x + cos(θ˚)y$

 

Translation

● Translate by 2 in the x-axis. → $T(2, 0)$
▶ $x^{'} = x + 2$
▶ $y^{'} = y$

● Translate by -1 in the y-axis. → $T(0, 1)$
▶ $x^{'} = x$
▶ $y^{'} = y - 1$

● Translate by $t_{x}$ and $t_{y}$ in the x and y-axis, respectively. → $T(t_{x}, t_{y})$

▶ $x^{'} = x + t_{x}$
▶ $y^{'} = y + t_{y}$

 

Composite Transformations(합성 변환)

Example 1
  • Rotate by 45˚ about the origin, then scale by 2 in the y-axis.
    • $R(45˚) → S(1, 2)$

 

● $R(45˚)$
$x' = cos45˚x - sin45˚y$
$y' = sin45˚x + cos45˚y$

● $S(1, 2)$
$x'' = 1x'$
$y'' = 2y'$



● $R(45˚) → S(1, 2)$
$x''' = 1·(cos45˚x - sin45˚y)$
$y''' = 2·(sin45˚x + cos45˚y)$

 

Example 2
  • $R(45˚) → S(1, 2) → R(-45˚) → T(-1, 0)$

 

● $R(45˚)$
$x' = cos45˚x - sin45˚y$
$y' = sin45˚x + cos45˚y$

● $S(1, 2)$
$x'' = 1x'$
$y'' = 2y'$

● $R(-45˚)$
$x''' = cos(-45˚)x'' - sin(-45˚)y''$
$y''' = sin(-45˚)x'' + cos(-45˚)y''$

● $T(-1, 0)$
$x'''' = x''' - 1$
$y'''' = y'''$



● $R(45˚) → S(1, 2) → R(-45˚) → T(-1, 0)$
$x'''' = cos(-45˚)·(1·(cos(-45˚)x - sin(-45˚)y) - sin(-45˚)·(sin(-45˚)x'' + cos(-45˚)y'') - 1$
$y'''' = sin(-45˚)·1·(cos45˚x - sin45˚y) + cos(-45˚)·2·(sin45˚x + cos45˚y)$

 

2×2 Matrix Form

  • Scale by $s_{x}$ and $s_{y}$.
$x' = s_{x}x$
$y' = s_{y}y$
=> $$ \begin{bmatrix} x' \\ y' \end{bmatrix} = \begin{bmatrix} s_{x} & 0 \\ 0 & s_{y} \end{bmatrix} \begin{bmatrix} x \\ y \end{bmatrix} $$
  • Rotate by $\theta˚$ about the origin.
$x' = cos(θ˚)x - sin(θ˚)y$
$y' = sin(θ˚)x + cos(θ˚)y$
=> $$ \begin{bmatrix} x' \\ y' \end{bmatrix} = \begin{bmatrix} cosθ & -sinθ \\ sinθ & cosθ \end{bmatrix} \begin{bmatrix} x \\ y \end{bmatrix} $$

 

  • Translate by $t_{x}$ and $t_{y}$.
$x' = x +t_{x}$
$y' = y + t_{y}$
=> $$ \begin{bmatrix} x' \\ y' \end{bmatrix} = \begin{bmatrix} x \\ y \end{bmatrix} + \begin{bmatrix} t_{x} \\ t_{y} \end{bmatrix} $$

 

Questions

  • Calculate new points of a, b and c after applying following transformations.
    1. Scale by 3 along the x-axis.
    2. Rotate by 90 degree.
    3. Translate by 2 along the x-axis and -2 along the y-axis.

 

3×3 Matrix Form (Homogeneous Coordinates(동차 좌표))

  • Scale by $s_{x}$ and $s_{y}$.
$x' = s_{x}x$
$y' = s_{y}y$
=> $$ \begin{bmatrix} x' \\ y' \\ 1 \end{bmatrix} = \begin{bmatrix} s_{x} & 0 & 0 \\ 0 & s_{y} & 0 \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} x \\ y \\ 1 \end{bmatrix} $$
  • Rotate by $\theta˚$ about the origin.
$x' = cos(θ˚)x - sin(θ˚)y$
$y' = sin(θ˚)x + cos(θ˚)y$
=> $$ \begin{bmatrix} x' \\ y' \\ 1 \end{bmatrix} = \begin{bmatrix} cosθ & -sinθ  & 0 \\ sinθ & cosθ & 0 \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} x \\ y \\ 1 \end{bmatrix} $$

 

  • Translate by $t_{x}$ and $t_{y}$.
$x' = x +t_{x}$
$y' = y + t_{y}$
=> $$ \begin{bmatrix} x' \\ y' \\ 1 \end{bmatrix} = \begin{bmatrix} 1 & 0 & t_{x} \\ 0 & 1 & t_{y} \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} x \\ y \\ 1 \end{bmatrix} $$

 

Composite Transformations

Example 1 
  • $R(45˚) → S(1, 2)$

 

Example 2
  • $R(45˚) → S(1, 2) → R(-45˚) → T(-1, 0)$

 

$$ \begin{bmatrix} x' \\ y' \\ 1 \end{bmatrix} =
\begin{bmatrix} 1 & 0 & -1 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end{bmatrix}
\begin{bmatrix} cos(-45˚) & -sin(-45˚) & 0 \\ sin(-45˚) & cos(-45˚) & 0 \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} 1 & 0 & 0 \\ 0 & 2 & 0 \\ 0 & 0 & 1 \end{bmatrix} 
\begin{bmatrix} cos45˚ & -sin45˚ & 0 \\ sin45˚ & cos45˚ & 0 \\ 0 & 0 & 1 \end{bmatrix}
\begin{bmatrix} x \\ y \\ 1 \end{bmatrix} $$
$ \begin{bmatrix} x' \\ y' \\ 1 \end{bmatrix} =\begin{bmatrix} 1.5 & 0.5 & -1 \\ 0.5 & 1.5 & 0 \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} x \\ y \\ 1 \end{bmatrix} $

 

Ignoring the translation

  • Translation시키지 않고, Scaling, Rotation을 바꾸고 싶을 경우, 끝 부분을 0으로 바꿔주면 된다.

 

Summary

  • 2D Transformation
    • Scaling
    • Rotation
    • Translation
  • Homogenous Coordinate(동차좌표)
    • Allows to represent scaling, rotation and translation in a single matrix.

 

 

In 3D Space

Transformation in 3D Space (Homogeneous Coordinates)

Transformation Equations
3D Translation
3D Scaling
Rotation

3D Rotation around z-axis, x-axis and y-axis

 

Transformations

① Linear Transformation(선형 변환)

2D Spaces
3D Spaces

 

  • A Linear Transformation $\mathbb{T}$ is a mapping between vector spaces.
    • $\mathbb{T}$ is a function that maps vectors to vectors.
      • $\mathbb{T}: v → v', $        $v, v' \in \mathbb{R}^{n}$
    • Linear Combination is invariant(불변한) under $\mathbb{T}$
      • $\mathbb{T}(\sum_{i=0}^{n} c_{i}v_{i}) = c_{0}\mathbb{T}(v_{0}) + c_{1}\mathbb{T}(v_{1}) + \cdots + c_{n}\mathbb{T}(v_{n})$

 

Examples of Linear Transformations

2D Rotation
2D Scaling
2D Shear
Along X-axis

Along Y-axis

2D Reflection
Along X-axis

Along Y-axis

 

Properties of Linear Transformations

  • Any Linear Transformation between 3D spaces can be represented by a 3×3 matrix.
  • Any Linear Transformation between 3D spaces can be represented by as a combination of rotation, shear and scaling.
  • Rotation can be represented as a combination of scaling and shear.
  • A Linear Transformation maps lines to lines.
  • A Linear Transformation maps parallel lines to parallel lines.
  • A Linear Transformation preserves ratios of distance along a line.
  • A Linear Transformation does not preserve absolute distances and angles.

 

 

② Affine Transformation(아핀 변환)

2D Spaces
3D Spaces

 

  • An Affine Transformation $\mathbb{T}$ is a mapping between affine spaces.
    • $\mathbb{T}$ is a function that maps vectors to vectors, and points to points.
      • $\mathbb{T}: v → v', $        $v, v' \in \mathbb{R}^{n}$
      • $\mathbb{T}:p → p', $        $p, p' \in \mathbb{R}^{n}$
    • Affine Combination is invariant(불변한) under $\mathbb{T}$
      • $\mathbb{T}(\sum_{i=0}^{n} c_{i}p_{i}) = c_{0}\mathbb{T}(p_{0}) + c_{1}\mathbb{T}(p_{1}) + \cdots + c_{n}\mathbb{T}(p_{n})$

 

Homogeneous Coordinates

  • Any Affine Transformation between 2D spaces can be represented by a 3×3 matrix.
    • $\mathbb{T}(p) = \begin{pmatrix} M_{2×2} & T_{2×1} \\ 0 & 1 \end{pmatrix} \begin{pmatrix} p_{2×1} \\ 1 \end{pmatrix}$
  • Any Affine Transformation between 3D spaces can be represented by a 4×4 matrix.
    • $\mathbb{T}(p) = \begin{pmatrix} M_{3×3} & T_{3×1} \\ 0 & 1 \end{pmatrix} \begin{pmatrix} p_{3×1} \\ 1 \end{pmatrix}$

 

Affine Transformations (Homogenous Coordinates)

2D Spaces
3D Spaces

 

Examples of Affine Transformations

2D Rotation
2D Scaling
2D Shear
2D Reflection
2D Translation

 

  • 2D Transformation for vectors
    • Translation is simply ignored.

 

Properties of Linear Transformations

  • Any Affine Transformation between 3D spaces can be represented as a combination of a Linear Combination followed by Translation.
  • An Affine Transformation maps lines to lines.
  • An Affine Transformation maps parallel lines to parallel lines.
  • An Affine Transformation preserves ratios of distance along a line.
  • An Affine Transformation does not preserve absolute distances and angles.

 

 

③ Rigid Transformation(강체 변환)

2D Spaces
3D Spaces

 

  • A Rigid Transformation $\mathbb{T}$ is a mapping between affine spaces.
    • $\mathbb{T}$ is a function that maps vectors to vectors, and points to points.
      • $\mathbb{T}: v → v', $        $v, v' \in \mathbb{R}^{n}$
      • $\mathbb{T}:p → p', $        $p, p' \in \mathbb{R}^{n}$
    • $\mathbb{T}$ preserves distances between all points.
    • $\mathbb{T}$ cross product for all vectors (to avoid reflection)

 

Rigid Body Rotation

  • Rigid body transformations allow only rotation and translation.
  • Rotation matrics from $SO(3)$

 

Taxonomy(분류) of Transformations

 

 

Composite Transformation(합성 변환)

Functionalization

Translation
Scaling
Rotation

 

Composite Transformations

Composite 2D Translation
Composite 2D Scaling
Composite 2D Rotation

 

  • Suppose we want,

  • We have to compose two transformations.

 

  • Matrix Multiplication is not commutative(가환성의, 제시된 수의 순서에 상관 없이 결과가 동일한)
    • $T(x, 3) × R(-90˚) ≠ R(-90˚) × T(x, 3)$

 

Pivot-Point Rotation

  • Rotation with respect to a pivot point (x, y)

 

Fixed-Point Scaling

  • Scaling with respect to a fixed point (x, y)

 

Scaling Direction

  • Scaling along an arbitrary axis

 

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