2022.05.01
[Computer Animation] Keyframing and Splines
Keyframing and Splines What is Motion? Motion is a time-varying transformation from body local system to world coordinate system. (in a very narrow sense) Transformation Rigid Transformation(강체 변환) Rotate + Translate 3x3 orthogonal matrix + 3-vector $T : x → Rx + b$ Affine Transformation(어파인 변환) Scale + Shear + Rigid Transformation 3x3 matrix + 3-vector $T: x → Ax + b$ Homogeneous Transformation..